Sound design is the architecture of an invisible world, requiring a strict balance between sonic realism and stylized emotional impact. This gallery brings together detailed foley work, seamless dialogue replacement (ADR), layered creature vocalizations, and complex spatial soundscapes. Featured projects encompass complete cinematic scene recreation, original field recording, and the reverse-engineering of classic sound design techniques for iconic media effects. Built entirely within standard-compliant Pro Tools environments, the focus throughout remains on absolute precision in frequency management, dialogue clarity, and final mixing to deliver high-impact audio for visual media.
Transformed the whimsical French film Amelie into a psychological horror trailer through re-editing and comprehensive sound design. Created 13 distinct sound elements to build atmospheric tension and dread, fundamentally reshaping the viewer's emotional response. Included a hidden audio easter egg: the film's iconic main theme slowed beyond recognition and layered with its reversed version to create an unsettling ambient foundation that subtly connects to the original while serving the new horror genre.
Tools: Ableton & Cubase (Audio Design), Cubase (Mixing), Adobe Premiere Pro (Video Editing)
Recreated the complete audio environment for a 3.5-minute cinematic sequence, stripping the original soundtrack and rebuilding it from scratch. The scene follows multiple characters moving across various retail environments, requiring extensive foley work (including synchronized footsteps and handling glass/metal props), environmental sound effects, and complex ADR tracking. I performed and recorded all five vocal characterizations myself, using precise spectral manipulation to define each distinct role before aligning and mixing them seamlessly over the musical score.
Tools: Cubase
Designed and edited a complete soundtrack for early 1900s footage of a San Francisco street scene. Mixed 15 tracks total: period-appropriate music, 2 ambiance layers, and 12 sound effects. Focused on creating authentic spatial audio by using volume automation, filtering, and strategic panning to simulate movement and depth, crafting an immersive historical environment that places the viewer directly on the bustling street.
Tools: Adobe Premiere Pro
Created a complete 30-second radio commercial from concept to final master, handling scriptwriting, talent direction, and original music composition. I recorded three voice actors and composed the background score entirely by sampling real-world garage tools. I transformed 10 raw percussive recordings—including hammers, measuring tapes, ratchets, and power tools—into a fully playable, rhythmic digital instrument block, establishing a direct sonic connection to the home improvement subject matter.
Tools: Pro Tools
Produced a complete 1940s-style radio drama episode, handling engineering, sound design, and the final broadcast mix. I directed and tracked the vocal performances of a voice cast (including performing a role myself), then edited and mixed 10 distinct sound effects channels, background acoustic ambiances, and musical cues. This project demonstrates end-to-end audio production, narrative panning, and immersive storytelling without relying on visual elements.
Tools: Pro Tools
Created an immersive prehistoric soundscape using predominantly original recordings. Mixed and edited 15 total tracks—13 original recordings and 2 open-source library sounds—including 3 ambiance layers and 12 sound effects. Designed vocalizations for two distinct dinosaur species by recording, manipulating, and layering human and donkey sounds to create believable creature communication and movement.
Tools: Cubase
Recreated the iconic Star Wars lightsaber sound using Ben Burtt's original technique. Layered 8 tracks of sampled mechanical sounds—electric toothbrush, electric shaver, CRT arcade monitor, and cat water fountain motor—to create the base hum and ignition sounds. For the characteristic swing/whoosh effect, I played the mixed audio through monitor speakers and physically swung a shotgun microphone in front of them, capturing the Doppler effect that defines the lightsaber's movement.
Tools: Ableton Live